AI Insights · Timothy · January 2023
Top 5 Anime Games Performance in Italy Q4 2022
In Q4 2022, the top 5 anime games in Italy showed varied performance in terms of downloads, revenue, and active users on a unified platform. Highlights include significant revenue peaks and fluctuating active user numbers.
During Q4 2022, the top 5 anime games in Italy displayed diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of their performance across both iOS and Android platforms.
DRAGON BALL LEGENDS saw notable fluctuations in weekly revenue, starting at approximately $87K in late September, dipping to $25K in early November, and peaking at $175K in the final week of December. Weekly downloads showed a downward trend, beginning at 10.3K and declining to around 8.2K by the end of the quarter. Active users also varied, initially around 220K, peaking at 260K mid-October, and stabilizing at 215K by year-end.
DRAGON BALL Z DOKKAN BATTLE experienced revenue peaks of $88K in late November and a substantial $219K in the last week of December. Downloads started at 3K and saw a notable peak reaching 5.5K mid-December. Active users showed a steady increase from 119K in late September to 113K by the end of December.
Captain Tsubasa: Dream Team had a steady climb in revenue, starting at $19K in late September and reaching $31K by the end of December. Downloads fluctuated, starting at 3.8K, dropping mid-quarter, and ending with a slight increase to 1.9K. Active users peaked at 6.4K in late September, with a steady decline to around 4K by the end of the year.
Yu-Gi-Oh! Master Duel maintained relatively stable revenue, starting at $3.6K and ending at approximately $2.9K. Downloads remained consistent, fluctuating between 1.5K and 2K throughout the quarter. Active users saw a peak at 20.4K in early December, ending the year at 17.8K.
Yu-Gi-Oh! Duel Links displayed a downward trend in revenue, starting at $27.6K and ending at $13.2K. Downloads began at 4.1K and decreased to 1.2K by the end of December. Active users started at 45K in late September, declining to 32K mid-December, before rising again to 37.4K in the final week.
For more insights and detailed data, visit Sensor Tower.